![]() ![]() For multi-hit moves with no gaps between the active hitboxes, active frames are listed as X,Y (or sometimes X*Y).For projectiles with a maximum active period, a value may be listed in, but this number is not factored into the move's total frame count. ![]() How many frames a move remains active (can hurt opponents) for. This forces him to actively close the distance against the true zoners in the cast, many of which can duke it out just as well as him in the midrange.
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